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Introducing Zephyr...A revolutionized PK concept that allows you to be a jedi, give you control over elements, or use it to seemingly call forth a ghost for an opener to any haunted routine.Effects Included:PK Senses - With this concept you can have someone feel what another person has felt without ever touching them. (NO LOOPS)Ouija Ball - Seemingly have a spirit move a ball to show where, what, or who they are Haunting.Hot Hands - A borrowed flame lit under the palm does not burn your hand, or even a spectator's hand. Even as you carry on a conversation.Force Push - Cause bottles, money, playing cards, pens and other borrowed items to fall over or even move across a surface.And MORE!!Multiple variations and methods included.Suited for stage, parlor, street, close-up, and impromptu magic!No threadNo wireNo magnetsNo sticky stuffNo elasticsNo ITR
Introducing Zephyr...
A revolutionized PK concept that allows you to be a jedi, give you control over elements, or use it to seemingly call forth a ghost for an opener to any haunted routine.
Effects Included:
PK Senses - With this concept you can have someone feel what another person has felt without ever touching them. (NO LOOPS)
Ouija Ball - Seemingly have a spirit move a ball to show where, what, or who they are Haunting.
Hot Hands - A borrowed flame lit under the palm does not burn your hand, or even a spectator's hand. Even as you carry on a conversation.
Force Push - Cause bottles, money, playing cards, pens and other borrowed items to fall over or even move across a surface.
And MORE!!
Multiple variations and methods included.
Suited for stage, parlor, street, close-up, and impromptu magic!
No thread
No wire
No magnets
No sticky stuff
No elastics
No ITR
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