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A can rattles and mysteriously moves by itself. POSSESS HAUNTED CAN // Imagine this, a spectator chooses a card and is lost in the pack. You then put three card on a table; you also ask your spectator to put the soda can on the top of one card. Mysteriously, the can rattles and moves on one of the cards. The spectator lifts the can and turns over the card the can rattled on, and its their selected card.
Very easy to do and perform
Normal borrowed deck
Show your hand empty before and after the trick
No string attached
No electronic device
Activate the can when you want it
You are in control
Use it as a stand alone trick or in a routine
Simple engineered gimmick
Substitute on spirit of the glass
A can rattles and mysteriously moves by itself.
POSSESS HAUNTED CAN // Imagine this, a spectator chooses a card and is lost in the pack. You then put three card on a table; you also ask your spectator to put the soda can on the top of one card. Mysteriously, the can rattles and moves on one of the cards. The spectator lifts the can and turns over the card the can rattled on, and its their selected card.
- Very easy to do and perform
- Normal borrowed deck
- Show your hand empty before and after the trick
- No string attached
- No electronic device
- Activate the can when you want it
- You are in control
- Use it as a stand alone trick or in a routine
- Simple engineered gimmick
- Substitute on spirit of the glass
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